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Applications & Interpretation
Trigonometry & Geometry
Contents: Click to skip to subtopic
3.1
3.2
3.6
3.1
3.1: 3D Geometry

3.2
3.2: SOHCAHTOA & triangle rules

3.3
3.3: Trigonometric applications

3.4
3.4: Arcs & sectors (no radians)

3.5
3.5: Perpendicular bisectors

Perpendicular bisector construction (not needed)

3.6
3.6: Voronoi diagrams



AI3.7
Standard Level content
Additional Higher Level content
3.7: Radians, Arcs, Sectors (HL)

AI3.8
3.8: Unit Circle & Identities (HL)


AI3.9
3.9: Matrix Transformations (HL)

AI3.10
3.10: Vector Basics (HL)


AI3.11
3.11: Vector Equations of Lines (HL)

AI3.12
3.12: Vector Kinematics (HL)

AI3.13
3.13: Vector Kinematics (HL)


AI3.14
3.14: Intro to Graph Theory (HL)


AI3.15
3.15: Intro to Graph Theory (HL)


AI3.16
3.16: Routes & Algorithms (HL)




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