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3.1

3.1: 3D Geometry

pg1 A&A HL - Topic 3 - Trig Notes.jpg
3.2

3.2: SOHCAHTOA & triangle rules

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3.3

3.3: Trigonometric applications

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3.4

3.4: Arcs & sectors (no radians)

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3.5

3.5: Perpendicular bisectors

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Perpendicular bisector construction (not needed)

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3.6

3.6: Voronoi diagrams

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pg7 A&I SL - Topic 3 - Trig Notes.jpg
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AI3.7

Standard Level content

Additional Higher Level content

3.7: Radians, Arcs, Sectors (HL)

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AI3.8

3.8: Unit Circle & Identities (HL)

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AI3.9

3.9: Matrix Transformations (HL)

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AI3.10

3.10: Vector Basics (HL)

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AI3.11

3.11: Vector Equations of Lines (HL)

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AI3.12

3.12: Vector Kinematics (HL)

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AI3.13

3.13: Vector Kinematics (HL)

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AI3.14

3.14: Intro to Graph Theory (HL)

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AI3.15

3.15: Intro to Graph Theory (HL)

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AI3.16

3.16: Routes & Algorithms (HL)

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